using System.Runtime.CompilerServices;
using UnityEngine.Scripting;

[assembly: AlwaysLinkAssembly]
[assembly: Preserve]

[assembly: InternalsVisibleTo("KuiHuaBaoDian.Editor")]
[assembly: InternalsVisibleTo("KuiHuaBaoDian.Services.UGUI")]
[assembly: InternalsVisibleTo("KuiHuaBaoDian.Services.UGUI.Editor")]
[assembly: InternalsVisibleTo("KuiHuaBaoDian.Services.Lockstep")]
[assembly: InternalsVisibleTo("KuiHuaBaoDian.Services.Lockstep.Editor")]

namespace System.Runtime.CompilerServices {

    class IsExternalInit {
    }
}

namespace KuiHuaBaoDian {

    public static class AssemblyInfo { }
}
